Program 
 Introduction to Interface Design and 
 touch ergonomics. 
 ● What is Interface Design? 
 ● Definition and goals of Ergonomics, the HMI (ManMachine Interaction) 
 ● Analysis of the different actions on the touch interfaces 
 Interactivity, what is it? 
 ● Definition and objectives of interactivity 
 ● How to be interactive on mobile media through design? 
 Panoramas of different platforms, different contexts of use 
 ● Design of software interfaces 
 ● Responsive web interface design 
 ● Design of mobile interfaces 
 ● Other platforms (terminals, TV, alternative terminals, etc.) 
 ● Connected objects 
 What are the different features, new uses and technologies of tomorrow? 
 ● Recent features 
 ● New uses 
 ● What will be the technologies of tomorrow? 
 ● Why and how to use the new features in your mobile app? 
 ● Workshop 1: imagine an application concept with innovative technology (of the future) 
 Mobile Design 
 ● What are the different types of design of an application (informative, social, utilitarian ...)? 
 ● The advantages and disadvantages of a Mobile web app and a Native app 
 ● Workshop 2: Analyzing an application in the media - how to successfully achieve interactivity, the importance of theatricalization, additional services, distribution of information 
 ● Case study: the trainees discuss with the trainer about the presentation of projects and analyze together the areas for improvement. 
 Respect the different rules of ergonomics in mobile design 
 ● The main mobile platforms and their particularities 
 ● Case study of different manufacturer / publisher guidelines (GUI) 
 ● The ergonomic features of each OS (Material Design, Windows Phone and iOS 8) 
 ● Good practices, what not to do and why? 
 ● Mobile Design Patterns 
 ● Knowledge Quiz on Guidelines User Interface (GUI) 
 ● 20 Ergonomic Trends and Design 
 ● Workshop 3: Case study on a mobile application and a tablet application, 
 Adapt the design to the brand identity characteristics 
 ● Divide the objectives of the brand and respect the inter-support coherence: graphic charter, brand image ... 
 ● Steps to create a concept 
 ● Ergonomics and application and sectoral issues 
 ● For whom? Why ? How? 'Or' What ? 
 ● Case study with OASIS brand analysis 
 Identify and collaborate with the interlocutors involved in the project 
 ● The interlocutors involved in the project: client, commercial, project manager, artistic director, developer, 
 ● The role and involvement of the mobile designer in the project 
 Specification folder: follow the steps of the specification file to meet customer expectations and the creative aspect 
 ● Terms of reference: project context, applicable documents and references 
 ● Storyboard, wireframes, ergonomics 
 ● Design, technical phase, development stages, application tree, functionality: Number of days dedicated to each stakeholder 
 The stages of the modeling phase on mobile and tablet 
 ● The briefing, 
 ● Reflection on interactivity correlation with the brand / product, 
 ● Examples of use of wireframes for mobile media, 
 ● Make models: key steps and pitfalls, 
 ● The specificities of mobile and tablet creation, 
 Lead the user testing phase 
 ● The stakes for each phase (execution speed ...) 
 ● Corrections 
 ● Workshop 4: exchange with trainees on the development of a mobile application of e-learning training on the following aspects: story board, functionalities, ergonomics, design (group work). 
 What is a successful application? Case study with Instagram 
 ● Why does an app like it? 
 ● Analysis of the technology / user functionality report 
 ● Why was it bought by Facebook? 
 ● How ergonomics and design affect the success of the application? 
 ● What makes us come back regularly? 
 ● To summarize, a successful application ... what is it? 
 ● The 10 golden rules to remember 
 ● What are the things to check before starting a project? 
 ● How far can one go in his Design for a mobile device? 
 To be force of proposition in the "sale" of its concept 
 ● The listening and analysis phase of his client's needs, 
 ● To promote the specificities of the functionalities and the concept, 
 ● The points of tension. 
 Responsive Design 
 ● Definition and design principles for Responsive Web 
 Design 
 ● What is the user experience? 
 ● A design to involve the user, to interact on the mobile 
 ● Flexible grid (layout, typography, breaking points, designer with media queries) 
 ● Advantages and disadvantages of Responsive Web Design? The implications on Design? 
 ● Conclusion 
 ● Examples and analyzes of different sites in Responsive Web 
 Design 
 ● Workshop 5: Design / Ergonomics of a mobile application or 
 Responsive Web Design Website Design
Good to know
Details 
 ● Code: DW-MOBD 
 ● Duration: 2 days (14 hours) 
 Public 
 ● Project managers 
 ● Designers 
 ● Consultants 
 ● Web Designers 
 modalities 
 ● Type of action: Acquisition of knowledge 
 ● Training resources: Face-to-face training - 1 position per trainee - 1 video projector - Course support provided at each 
 trainee 
 ● Teaching methods: Presentations - Practical cases - Synthesis 
 ● Validation: Validation exercises - Certificate of internships
Organizer
Oxiane
Where does it take place?
20 Rue de l'Industrie
Windhof
Luxembourg
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