UX Design

at 13 KM

OXiane Luxembourg

  • Training
  • Business
  • Design
  • Strategy
  • Technology
  • Programming
  • Digital
  • IT

Goals
● Identify the challenges of user experience design
● Describe the methods of the UX design
● Apply UX design to interface design
● Improve the quality of the interfaces

Program

Introduction to UX Design (Day 1)
Introduction to design based on user experience
● Fundamentals of web ergonomics
● What is the user experience?
● The elements that make up the user experience
● User centric design
● Multidisciplinary
● Co-creativity and collaboration
● Iterative approach
● Comparison between UX design and interaction design

UX and project strategy
● Involve stakeholders
● End users
● UX and brand experience
● Feasibility: identifying the design that will bring the most value
● Understand the interest and implement Design Thinking
● Google Venture: Design Sprint
● Design Strategy: Identify the right issues, roadmap.

Workshop 1
● Understand problems
● Work with personas
● Business Experience Improvement Points and Users

User needs and expectations (Day 2)
The key vectors of an experiment
● How to make the experience memorable
● Introduction to persuasive design

Understanding the context
● Performance Indicators and Analytics Data
● Accessibility, WCAG 2.0 and RGAA
● The criteria of Bastien and Scapin
● Heuristic evaluation
● Master the benchmark

Understanding of users
● Adapt to new expectations
● Overview of user search methods
● Qualitative vs. Quantitative Methods
● Conduct interviews
● Make questionnaires
● Design and implement user tests
● Typical Interview

Workshop 2
● Studio design: diverge and converge towards the right solution.
● Hypothesis format (Lean UX)

Information Architecture and Interface Design

(Day 3)

Define the product
● Laying the vision of the product
● The interest of personas
● Structure of a personas form
● Work with the User Journey technique

Workshop 3
● Think about the user experience with an alignment chart

Define the information architecture
● Theory of Gestalt
● Miller's Law and Fitts Law
● Design goals: from structure to vocabulary
● Organization systems
● The difference between PC and mobile: top-down vs. bottom-up
● The ergonomic approach of Material Design

Prototype the interface
● Design the templates that will compose the experiment
● Main interface models
● The importance of zoning
● Take into account the tactile interactions
● The Mobile 1st approach
● Work with GUIs
● The importance of modeling in the ergonomic approach
● Prototyping with Sketch, Adobe XD or another solution

Workshop 4
● Realize the high-definition prototype of PC and mobile screens
a site or an application

Good to know

Details
● Code: DW-UXD
● Duration: 3 days (21 hours)

Public
● Project managers
● Developers
● Web Designer
● Web Designers

Prerequisites
● Have a first experience in design or
in interface design.

modalities
● Type of action: Acquisition of knowledge
● Training resources: Face-to-face training - 1 position per trainee - 1 video projector - Course support provided at each
trainee
● Teaching methods: Presentations - Practical cases - Synthesis
● Validation: Exercises of v



Organizer

Oxiane


Give a call 27 39 35 1

Where does it take place?

20 Rue de l'Industrie
Windhof
Luxembourg

8310 Luxembourg 20 Rue de l'Industrie, Windhof, Luxembourg


SEE MAP

  • Add to your favorites
CLOSE

Favorites

To check your Favorites, connect to your account!

CLOSE

Favorites

To check your Favorites, connect to your account!

CLOSE

Hey you! Interested in the Helloboss app?

CLOSE

Customize your results

Sign in to get access to your preferences!

CLOSE

Follow a theme

Sign in to follow this category!

CLOSE

Follow trainings

Sign in to follow this Good Address!

CLOSE

Follow a Business

Sign in to follow this business!

CLOSE

Yes I want to delete it

Yes No

tu n'as pas autorisé la localisation ?

CLOSE
CLOSE